Microsoft promises that the Scorpio will play 4K video and 4K video games.
"Which is what we're going to require: you've got to support Xbox One, S, and Scorpio when you launch your game on Xbox One". Good news, as we're seeing a strong collection of 4K HDR Blu-rays released these days. But as interesting as those revelations may be, many gamers are still waiting for other bits of essential information to be shared. Scorpio will also support AMD's FreeSync 2 specification, which includes HDR. Today, Gamasutra revealed their exclusive coverage of the devkit, providing everyone with a lengthy Q&A with the man himself - Phil Spencer.
At first glance, the dev kit - which sports XDK (Xbox Development Kit) markings - looks rather like an Xbox One S that's put on a few pounds. It's a unusual thing to investigate, especially given the system's capabilities: I mean a console outfitted with a Jaguar CPU and Polaris GPU shouldn't be able to hit native 4K 60FPS, but it's indeed possible and Turn10 has done it. Since the Project Scorpio is based on AMD's custom SoC, it does not come as a surprise that it will support FreeSync 2.
Microsoft's Project Scorpio is now expected to be released sometime during the upcoming holiday season. The best part is that this will prevent screen tearing even on games that fail to deliver 30fps - a feature that was missing on the Freesync 1 standard.
The full list of Xbox Scorpio specs can be seen below. "Or the gaming experience, I guess, more specifically, could go".
"For us, we think the future is without console generations; we think that the ability to build a library, a community, to be able to iterate with the hardware - we're making a pretty big bet on that with Project Scorpio".
How this actually works is not so clear, but presumably Scorpio will offer 3D audio. It's entirely possible that Microsoft is pushing off that conversation until E3 this year, but it's also hard to ignore that with Halo, Gears of War, and Forza losing some luster, Microsoft has lacked whatever incentives (beyond exclusivity purchases) are necessary to bring unique games to its console. The Xbox One ecosystem seems to be morphing into a PC-like space where one piece of software can run at different levels of detail depending on the power (and price) of the hardware it's running on.