Super Mario Odyssey's Metro Kingdom contains a mini-game that can bag you two Power Moons, with the jump rope in its courtyard awarding you the prizes after you reach 30 and 100 jumps.
Moreover, Nintendo wants to expand the Switch in terms of reaching more people by inviting other publishers and developers to make games for the new system.
That million-seller milestone has been struck in just three days, with the company now hoping that the excitement that has surrounded Nintendo Switch and Mario's globe-trotting adventure will provide them with "a big edge" as the holiday season approached. The console has already sold over 7.5 million units.
The impressive sales figure implies that out of Switch's seven million owners, over a third have already bought the copy of the Super Mario Odyssey game.
Though Super Mario Odyssey has already received its fair share of ideal scores, Nintendo took a slight risk with the latest title in its flagship franchise. As noted by Kimishima in the presentation, one of Nintendo's main goals is expanding into games for smart devices (phones and tablets), and Super Mario Run helped quite a bit with that endeavor. Achieving that target - which is looking more and more likely as the year goes on - would put the Nintendo Switch's first year of console sales ahead of what its predecessor, the Wii U, managed over its entire five-year lifespan. Even though both mobile games are available as free downloads, Super Mario Run forces you to cough up $9.99 to unlock the full game. Nintendo suddenly finds itself in a good place. Nintendo also bumped up its revenue forecast from 750 billion yen (~$6.6 billion) to 960 billion yen (~$8.5 billion).