For $151 million, plus more in long-term equity, Respawn Entertainment is now officially under EA's banner.
"Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world", EA CEO Andrew Wilson said in a statement. Now, in addition to partnering with Oculus on an unknown VR title, Respawn's success and close association with EA has enabled them to develop their own Star Wars game - but that's not the only thing that's coming out of their partnership with EA.
Respawn Entertainment was initially founded by former Infinity Ward heads Vince Zampella and Jason West in 2010. Though West eventually left the studio, Zampella has remained a lead figure for the Titanfall games, which have been published by EA.
EA confirmed via a press release on Thursday that it had acquired the video game studio Respawn Entertainment. Going forward, Zampella says Respawn will retain the same creative freedom that it has always had, only now with more resources at its disposal. With Titanfall and Star Wars, EA has been a great development partner that supports us and doesn't interfere with our process for making games or studio culture.
It's important to remember just who Respawn is: the core of their team is the original Call of Duty team - up and through Modern Warfare 2 - who followed Respawn co-founder Vince Zampella to the new studio after a bitter falling out with and subsequent lawsuit against Activision. EA recently shuttered Dead Space developer Visceral Games (formerly known as EA Redwood Shores) and is now in the process of reworking the game from being an action-adventure single-player title to something akin to DICE's Battlefront series, with a potential multiplayer component and microtransactions to profit from.
The acquisition of Respawn could set EA back in excess of $400 million.