Appearing as an additional "Try Now" button next to the Install one in the store listing's page, Instant has already been implemented for some apps. Things would only get worse if you didn't like how the game played after committing to a near two-gigabyte download. At GDC today, the company is expanding its efforts with games by introducing Google Play Instant for games. Given how Google Play Instant works, of course, this could change in the future; developers may allow players to transition from Instant to the full game seamlessly with an in-app download, for example, or the Instant content could serve as a prologue to the full game. Once you've had your fill of the demo, you can choose to install the game or pass on it. Google says that more will come. For games, though, the team made a decision to increase the maximum file size from 2 MB to 10 MB, which isn't really a surprise, given that a game needs a few more graphical assets than your regular to-do list app. We'll be keeping an eye on the app to see how quickly Google can get more instant games out in the wild.
Behind-the-scenes, the Instant Apps framework now better supports games with a higher 10MB APK size limit, progressive download support for executable code and game assets, and support for NDK and game engines. "Users who have historically abandoned instead of installing a game are instead trying the game out and then installing", Karmel said. Installing and opening a game takes time and results in many players never getting to experience your game. "We just want the quality to be where it needs to be", Karmel added.
Kochikar said a Google engineering director plans to meet developers at this week's conference to brainstorm uses for machine learning, a form of artificial intelligence that enables data analysis and prediction.