In a developer update posted today, Rare discussed Sea of Thieves' launch troubles-difficulty connecting and delays receiving in-game rewards top among them-and what they've done so far on the server-side to correct them. Recently, Rare announced to plans to change that by deducting gold from players who die on the high seas, but after an outcry from players, it seems those plans have changed.
This month saw the first of the services big exclusive releases, Sea of Thieves.
Sea of Thieves is an open world online multiplayer game that basically lets the player enjoy the life of a sea pirate. The Xbox One Edition includes the full original game and the popular After Dark expansion, allowing players to plan and design for their cities' nightlife and tourist attractions.
According to the release notes, this update drastically reduces the likelihood of tearing when players are inside taverns or when using the small ship, features sizeable framerate improvements when traversing large islands, and optimises Foliage for smoother experience in overgrown jungle areas.
"We messed up with the messaging around this", Neate said, "and [the death tax is] now gone". Neate went on to thank players for "the honest feedback & discussion on this" subject. All of the items on offer are prohibitively expensive and losing gold just for dying would really hurt.
And while gamers will be waiting a little while longer to play the likes of Crackdown and State of Decay 2, that doesn't mean new title aren't being added. Stay tuned for our review later this week.