EA does not live in a vacuum, however, and was expecting to rake in significantly more revenue for a much bigger profit-in October, the company had forecast $1.375 billion in revenue.
EA CEO Andrew Wilson said the company was looking at cross-platform gameplay "in the context of Apex", according to a transcript of the firm's earnings call obtained by Motley Fool.
The WWII shooter sold 7.3 million units during Q3, around 1 million less than EA had initially anticipated, and Wilson has lamented the fact that development changes pushed its launch into a more hard window.
However, he admitted that this the competition they had to face was partially EA's own fault, noting that with the delayed release of Battlefield V from October to November, "the combination of a poor start in our marketing campaign with a longer development cycle that put us in a more competitive window", as quoted by Ars Technica. More to come on that in the months ahead.
"From the beginning, we built Apex Legends to be at its best when you are playing with friends", says a statement from Respawn. Already, initial reports from early testers and reviewers suggest that the game may be just what the doctor ordered for EA in its fight against what has become one of the most successful gaming titles of all time. Could it be a Titanfall MOBA game? It's still set in the same universe, but it's not Titanfall 3.
"We prototyped approximately a bo-jillian ways of having Titans in this game", executive producer Drew McCoy tells IGN, "and the reality was they were an incredible unbalancing factor. We've been the number one views game on Twitch since launch and player sentiment seems to be very, very high right now". Taking aim at the game's story, CFO Blake Jorgensen explained that the developer's focus shouldn't have been on the single-player portion of the experience, but rather the battle royale mode, Firestorm, which had to be delayed until March 2019.