Sony hardware architect Mark Cerny has revealed the first official details on "the as-yet-unnamed console that will replace the PS4" in an exclusive story offered to Wired reporter Brian Rubin. PlayStation 5 will be unveiled officially at a later date.
Unfortunately, the company won't be at the E3 2019 show in June, and there are no details on when will the next console hit retail/e-tail shelves, so there will be plenty of time for Sony to slowly tease it. It's possible Sony itself has not yet made a final decision; the platform holder could always sell the box at a loss if it believes it to be necessary, which would mean a cheaper price.
Given that the next generation of AMD Ryzen 3000 CPUs, and the upcoming Navi GPUs, are expected to both be operating on the PCIe 4.0 interface those claims of Sony's PS5 SSD offering greater raw bandwidth than anything on the PC at the moment make sense. According to Cerny, PSVR owners need not worry about shelling out more money to experience the wonders of virtual reality on PlayStation 5. Cerny said that the PS5 will support cloud gaming but will still carry a disc drive. "While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it". The combo chipset will also contain a custom unit for 3D audio, which Cerny was keen to emphasise as an area which needed improvement over the current generation. It'll also come with a massive new drive that could, in theory, cut loading times down to nothing. Ray Tracing is the talk of the town these days since the process simulates how light travels in a 3D environment, and since the Radeon Navi GPU is supposed to support ray tracing, gamers might finally receive a console that provides this leap in lighting with the "PS5". Specifically, the PS5 will use an SSD for storage. The PS5 will be the first gaming console to feature ray-tracing. On a PS4 Pro, the game took about 15 seconds to load the new scene. It isn't a surprise that Sony plans for this console to have a more powerful CPU and GPU, with an AMD chip at the center of the console's architecture.
Towards the end of the report, the subject of cross-generation releases is brought up, where Death Stranding is touched upon. "Because it's based in part on the PS4's architecture, it will also be backward-compatible with games for that console". Now we'll have to see how Microsoft responds.