Most of the game's purged from the service appear to be cheaper indie projects, some could even be considered shovelware. These games are improving very well. Whether you've played through the first two Half-Life games or not, it's hard to pass up on these two extraordinarily well-loved games at 90% off the sticker price. Fans are waiting to see where this new game fits in the game's timeline.
According to the data, only 37% of the Steam users have a VR ready GPU. Most of us did not expect a VR game after so many years.
During the presentation, one of the investors asked about the possible competition between Cyberpunk 2077 and Half-Life: Alyx (both games are coming out in spring 2020). It will be an FPS game.
The percentage of Steam users who already own VR hardware is far smaller, totaling out to just over one percent, with the Oculus Rift and HTC Vive leading the pack at 0.38 percent and 0.34 percent, respectively.
From the catalog Steam have disappeared nearly a thousand games in a few hours, with a wide maneuver that looks like some sort of ban mass by Valve that led to the removal of blocking of numerous games of minor importance, even without reasons precise by the company. The only reason I can think of why has Valve has chose to actually put this title in the market is because they actually have a corporation on the hardware side of the things, and I assume that they actually are planning. It not only has a higher resolution than the first generation of VR headsets, but it supports a refresh rate of 120Hz. This game will take place before Half-Life 2. It seems Valve is doing everything it can to make returning to Half-Life as financially feasible as possible, which is wise considering you'll need at least 12 gigs of ram (via TechRadar), not to mention a VR setup, to run the game properly.