While Sony's shared some details about its next-gen device, it's stopped short of revealing any software for the PlayStation 5 thus far. Microsoft has picked a custom AMD RDNA 2-based GPU for the Xbox Series X, but it can hit 12 teraflops of power with 52 compute units at 1.825GHz each.
While the S/PDIF, also known as TOSLINK, doesn't see much use today thanks to the HDMI, it remains popular among audiophiles.
To give you some context, Rainbow Six was one of the first live service games to announce support for PS5 and Xbox Series X, alongside Cyberpunk 2077 and other upcoming titles.
The CPU runs vary very slightly to one another, but the Xbox Series X gets the advantage in this regard as well, clocking 3.8GHz frequency compared to Sony's 3.6GHz. This is important at it will determine how fast worlds will be able to render or load around the player and drastically reduce overall load times. The Xbox One did have an S/PDIF out port, as did the Xbox 360 S. On Sony's end, the original version of the PS4, and all three PS3 models feature the port, with no news yet about if the PS5 will continue to exclude it or bring it back. Apparently, we can anticipate extremely immersive 3D audio, through a custom-made Tempest audio engine and also possibly also adjusting on a per-user basis. The Xbox Series X promises "four generations of content, better than you've ever seen them before".
Sony is fully on board now and confirmed recently that when the PS5 lands it'll do so compatible with almost 100 of the most popular PS4 titles, a move that prompted people to ask for clarification from Microsoft about the degree to which the Xbox Series X is compatible with old-gen games. "Plus all Xbox One games".
Thanksgiving 2020 would land on Thursday, November 26 or, for commercial purposes, shortly beforehand, the day of the Thanksgiving holiday in the USA.