Evidently, that's not the case for Cyberpunk 2077, as CD Projekt RED has announced that the game has been delayed by 21 days, pushing it into December. Originally, as announced at E3 2019, it was set for April 2020, then later pushed back to September 2020, then again delayed to november 19.
Badowski and Iwinski also confirmed that Cyberpunk 2077 was "almost a next-gen title" during development and so releasing the RPG across different generations requires effort for "every version" to run smoothly.
"Most likely, there are many emotions and questions in your head, so, first and foremost, please accept our humble apologies", CDPR says in a statement posted on Twitter. As the message below shows, CD Projekt Red claims that it has nine versions of the game that it plans to deliver simultaneously, so nine builds are now being worked over from home.
No new cut features were reported recently, but "Cyberpunk 2077" senior level designer Miles Tost addressed the topic in an online discussion saying removing content along the course of game development is "normal".
Now, it may seem like the Cyberpunk 2077 game is all set to reveal another unexpected secret character or another big Cameo in the game. It was clear they were determined to get it done in time for Christmas, and while staff members were being paid, the news came after they previously vowed that there would be no crunch period on the game.
In the most unsafe megacity of the future, the real you is not enough.
"You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality", reads the official description. Customize your cyberware and skillset, and explore a vast city of the future obsessed with power, glamour and body modification. "In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be".