This is a welcome update, particularly if it works as advertised (we'll perform our own testing to find out).it also follows the recent announcement of DirectX 12 Ultimate, which is supported by all GeForce RTX graphics cards as well. DLSS 2.0 has a refined learning network that can spot these problems for what they are, and approach them with new math that helps to determine where certain objects end and others begin, resulting in less artifacting and crisper graphics overall.
Nvidia has released some impressive benchmarks to back up its news with games like Wolfenstein Youngblood seeing frame rate improvements of about 30 frames per second across the board. Deliver Us The Moon, Wolfenstein: Youngblood, and MechWarrior 5: Mercenaries are all DLSS 2.0 enabled now and Control will receive a patch on Thursday to enable DLSS 2.0.
Nvidia has announced DLSS 2.0 which it touts as "a big leap in AI rendering".
While this naturally doesn't mean that every game will offer support for DLSS 2.0, it does remove a substantial pain point of the original implementation that explains why numerous titles that claimed DLSS support was coming never delivered on that promise. Then, the AI upscales the low-resolution stills to stand equal to the high-resolution stills. This last point is important, as it should mean that a lot more developers use it. DLSS 2.0 does still need access to the buffers though, and so does need per game integration as opposed to just magically working with everything, but it's still definitely a step in the right direction. DLSS 2.0 offers several key enhancements over the original version: - Superior Image Quality: DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels.
Great Scaling Across All GeForce RTX GPUs and Resolutions - A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
Nvidia also promised a slider in DLSS 2.0, allowing users to choose among three performance profiles: Performance, Optimal, and Quality.
Nvidia has completely redone how their AI-powered anti-aliasing technique works, implementing a new system that will be applicable for all games going forward without the need to train networks individually. DLSS 2.0 is also much better at rendering objects in motion.
DLSS 2.0 is easier for developers to access, and with a single network for all the machine learning, we should see a ton of new games featuring the technology - and we can't wait to see all the new DLSS-packed PC games. Nvidia says MechWarrior 5 and Control-already the flagship game for real-time ray tracing-will soon be updated to include the technology.